Friday, December 16, 2016

The Final Fram

This week was finals.We had the choice to make one of three different coo-coo clock. I think most people thought that it was going to be a one day final. But it ended up being a two and a half day final. The reason for this is because on top of making the clock, we also had to animate it. I would say that making it wasn't that hard because it was more or less just tracing a sample clock.

Friday, December 9, 2016

Cloth and Graphing


This week we leaned how to use the Cloth attributes and more of the MoGraph attributes. I would have to say that the hardest project we had to do this week was the MoGraph ball. The reason for that is because the part that makes the ball shrike and expand wasn't working. The easiest one this week i would say was the cloth because we were just making a plane fly towards a ball and reaping around it.

Thursday, December 1, 2016

The norenderring project

This week we learned how to use the attractor effect. The unrenderedproject took a day to make. But the down fall was it took two and a half days to render because my computer was taking forever. So on Wednesday, I split the project between two computers Allowing me to turn it in on time.